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Riot looking to slow down League of Legends combat pace

Riot looking to slow down League of Legends combat pace
Russell Kidson

Russell Kidson

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League of Legends is known as being a really fast-paced battle experience, and while many enjoy that the average duration for a team fight these days is around 14 seconds, Riot recently alluded to the fact that the uptick in gameplay speed may have been an overcorrection. The studio has also announced that they intend to ‘slow the pace of combat’ in the coming changes. 

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We’re 13 years into League of Legends’ lifespan now, and, understandably, this isn’t your older brother’s LoL anymore. Gone are the days where team fights could keep you busy for as long as a full minute, and the entire game seems to have undergone a massive shift toward much shorter durations of combat. A recent Reddit thread acknowledges this change that has occurred within the game over the years and even saw the leading gameplay designer at Riot, Bryan Salvatore, known on Reddit as Riot Axes, address possible changes in the game’s future surrounding its fast-paced nature. When posed a question about time-to-kill in League of Legends matches, Ryan had the following to say:

‘We believe League of Legends is best when it is on average be[ing] fast-paced and exciting. But yeah I think it would be fair to say it has overcorrected towards damage, which is hitting away at clarity (‘I can tell what just killed me’ / ‘I can tell what I should have done differently’) and skill expression (‘That assassin/mage hit their whole kit, so they earned the kill’).’

Salvatore also pointed out that Riot’s primary focus at this stage has nothing to do with mage supports. He went further to say that even though the mages’ damage output could be construed as outsized, it’s not a new concept within the context of the game and is ‘not the cause for any recent damage creep.’ 

In another statement, Salvatore said: ‘Allowing players to pick damage-oriented supports and get enough gold to really scale with them was a major part of the changes that ultimately solved support autofill problems and we’d be hesitant to go back on those. We’d prefer to tune durability around the reality that many teams swap a defensive character (support or tank) for a damage dealing one and balance the two approaches against each other.’ 

As of yet, we have no established timeline for when the intended changes could hit the game. But one thing Salvatore was clear on is that the studio would reveal more information ‘within the next few weeks.’

While you wait for Riot to release more on the changes they intend to make to LoL gameplay, why not delve headfirst into our tips and tricks for League of Legends?

How to play LOL with tips and tricks READ MORE
Russell Kidson

Russell Kidson

I hail from the awe-inspiring beauty of South Africa. Born and raised in Pretoria, I've always had a deep interest in local history, particularly conflicts, architecture, and our country's rich past of being a plaything for European aristocracy. 'Tis an attempt at humor. My interest in history has since translated into hours at a time researching everything from the many reasons the Titanic sank (really, it's a wonder she ever left Belfast) to why Minecraft is such a feat of human technological accomplishment. I am an avid video gamer (Sims 4 definitely counts as video gaming, I checked) and particularly enjoy playing the part of a relatively benign overlord in Minecraft. I enjoy the diverse experiences gaming offers the player. Within the space of a few hours, a player can go from having a career as an interior decorator in Sims, to training as an archer under Niruin in Skyrim. I believe video games have so much more to teach humanity about community, kindness, and loyalty, and I enjoy the opportunity to bring concepts of the like into literary pieces.

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